NV 推DLSS2.0強化處理速度、畫質與泛用性 - 3C
By Kama
at 2020-03-25T00:09
at 2020-03-25T00:09
Table of Contents
NVIDIA推DLSS 2.0,強化處理速度、畫質與泛用性
NVIDIA 正式推出 DLSS 2.0,引進全新 AI 模型,不僅強化處理速度
提高畫質與泛用性,還可有效加速開發團隊將其導入遊戲。
NVIDIA Turing 架構的優異之處除了 RT 光線追蹤核心和流處理器,內建 Tensor
核心更是一大特色,提供每秒約 500 兆次的 Tensor 運算作業能力
可藉此運用人工智慧與深度學習強化畫面表現。
第一代 DLSS(Deep Learning Super Sample,深度學習超級採樣)運用已訓練完成的神
經網絡
搭配經過高倍採樣的場景,套用適當的顏色來創建更平滑的邊緣並提高圖像品質。
而 DLSS 2.0 引進了全新統合型 AI 網路,透過 4 倍高解析度時序回饋(Temporal
Feedback)
提供更清晰的畫質,同步抬升 AI 訓練速度達 2 倍
且不再需要每個遊戲場景獨立訓練,加快將此技術導入至各式遊戲。
來源
https://www.4gamers.com.tw/news/detail/42505/
https://i.imgur.com/ivrvyEC.png
太香了 驅動根本超值 直逼一萬去了 吊打對手
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