NVIDIA宣布全新AI抗鋸齒DLSS2.0性能增75% - 3C

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好像DLSS 1.0 給人印象太糟, 其實DLSS 2.0是不同的training model了.

這網站作者有列一些點:
https://tinyurl.com/socogly

我節錄了一部分在這, 連結內有列出更多優缺點

*2.0 has no restrictions, no per-game training, better performance
*Wolfenstein and Deliver Us the Moon are the first games to use 2.0
*Youngblood 4K DLSS has near equal IQ to native 4K
*some elements are better than native, some are worse, but they're all minimal
*2.0 is good with lower resolutions like 1440p and 1080p
*2.0 is faster and easier to integrate
*1440p base > 4K is pretty close to 4K, slight softer
*no artifacts or reconstruction errors

最大重點是NV找到了不用為每個game特別訓練的model
(DLSS 1.0 需要per-game training)

下面 Wolfenstein 的分析影片從 11:20 開始可以看到quality 極佳

https://www.youtube.com/watch?v=gpzFX4P1Jow&feature=youtu.be&t=630

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All Comments

Carol avatarCarol2020-03-08
可惜舊遊戲還是無法支援 需要devs更新遊戲
David avatarDavid2020-03-13
1440p+DLSS performs similar to 1440p scaled to
4K 感覺還滿屌的
Ida avatarIda2020-03-13
一樣都不是原本遊戲的畫面啊,AI就是自己把畫面改掉
Edward Lewis avatarEdward Lewis2020-03-16
把畫面改掉?
Mason avatarMason2020-03-16
怎麼會這樣講
Joseph avatarJoseph2020-03-21
不把畫面改掉你要怎麼抗鋸齒?
Gary avatarGary2020-03-23
真這麼說RIS.FM也都算改畫面
Quanna avatarQuanna2020-03-27
遊戲引擎支援的不算改畫面吧
Mary avatarMary2020-03-30
外掛的才算
Mason avatarMason2020-03-31
FM應該算是增加不是修改 原生幀並不會被修改到 ris
算修改
Lydia avatarLydia2020-03-31
FM2插3其實只有1/5是原幀吧
Oliver avatarOliver2020-04-04
amd真棒