VR為何不用G-sync或Freesync? - 3C

By Suhail Hany
at 2016-06-11T01:41
at 2016-06-11T01:41
Table of Contents
我所知道目前的幾大VR系統
包括 HTC 跟 Oculus 似乎都沒有支援這類的 adaptive sync 技術
然後又說這些VR的基本refresh rate 要求到90hz...
我不懂, 是高refresh rate可以減少畫面撕裂, 所以不用 adaptive sync?
還是有什麼理由不用?
有沒有高手能解釋一下,
不然我覺得以VR對硬體的要求之高, 要是支援 adaptive sync
應該是利多才對....
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還有我也不懂 為什麼VR要到90hz....
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